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22 Jul 2026

UK Gambling Commission Publishes Third GSGB Annual Report Showing Stable Problem Gambling Rates

UK Gambling Commission building with official documents and survey charts displayed on a table The UK Gambling Commission has released the third annual report from the Gambling Survey for Great Britain, and this marks three straight years of official statistics covering 2023 through 2025. The data tracks participation rates, behaviours, attitudes, and harms across the region, while delivering trend information that researchers can now examine for the first time. According to the report, the problem gambling rate measured by a PGSI score of 8 or higher remained steady at 2.4 percent in 2025. Observers note that this consistency across the three-year period offers a clearer baseline than previous one-off surveys ever provided, because the same methodology applies each year.

Key Findings Across Three Years of Data

The survey gathers information on how people in Great Britain engage with gambling products, how they view those activities, and where harms appear. Because the GSGB now spans multiple years, analysts can compare participation levels year over year without worrying about changes in question wording or sample design. Figures reveal that overall participation has followed relatively steady patterns, while attitudes toward gambling have shown only modest shifts.

Researchers discovered that the proportion of people experiencing problem gambling stayed flat even as other metrics moved slightly. This stability matters because it gives regulators a consistent reference point when they evaluate whether new rules or industry practices produce measurable effects. Data indicates the 2.4 percent figure held through 2023, 2024, and 2025, which means any future changes will stand out against this established line.

Trend Data Emerges for the First Time

One notable development involves the availability of trend data. Earlier surveys often stood alone, making it hard to separate genuine shifts from survey noise. The current report solves that problem by using the same questions and weighting methods across all three waves, so differences between years reflect real movement rather than methodological tweaks.

Detailed charts and graphs from the Gambling Survey for Great Britain showing participation and harm statistics

People who've studied gambling behaviour often point out that repeated measures help separate short-term fluctuations from longer patterns. The GSGB's three-year run supplies exactly that kind of repeated measurement, and experts have observed that the stable problem gambling rate sits alongside minor variations in other areas such as frequency of play or preferred game types.

Official Statistics and Regulatory Context

The Gambling Commission treats the GSGB results as official statistics, which means they meet strict quality standards set by the UK Statistics Authority. That designation gives the numbers extra weight when policymakers review evidence. The report covers Great Britain as a whole, so findings apply across England, Scotland, and Wales without separate regional breakdowns in the main release.

Statistics on harms include both financial and emotional impacts reported by participants. Because the survey uses the same PGSI instrument each year, comparisons of harm levels rest on consistent definitions rather than changing criteria. The 2.4 percent problem gambling rate therefore functions as a reliable benchmark for future evaluations.

Implications for Ongoing Monitoring

Regulators and public health researchers now hold three consecutive data points that track the same population metrics. This sequence allows them to test whether interventions introduced after 2025 produce detectable changes in the 2026 wave and beyond. The report itself does not predict future outcomes, yet the methodology it establishes supports that kind of longitudinal analysis.

Those who've examined the data note that participation figures provide context for the problem gambling rate. When overall engagement stays within a narrow band, a flat problem gambling percentage suggests the proportion of people experiencing difficulties has not grown relative to the player base. Conversely, any future rise in participation could be examined against the same 2.4 percent anchor to see whether the rate moves in tandem.

Conclusion

The third annual GSGB report supplies the first multi-year official statistics on gambling participation, behaviours, attitudes, and harms in Great Britain. wth the problem gambling rate holding at 2.4 percent across 2023, 2024, and 2025, the data set offers regulators and researchers a stable reference point for the first time. The availability of trend information means future reports can measure change against an established baseline rather than isolated snapshots. As the survey continues, its consistent approach will let observers track whether participation patterns or harm levels shift in response to policy or industry developments.